Book 1 - Stage Fright
Different values: 20
=====================================
object {Book 1 - Stage Fright}
    _id : string {Book 1 - Stage Fright._id} (all different values)
    folder : string {Book 1 - Stage Fright.folder} (same value: 'vD6jjU1R6j5CwEZU')
    img : string {Book 1 - Stage Fright.img} (2 different values)
        'systems/pf2e/icons/default-icons/npc.svg' (x17)
        'systems/pf2e/icons/default-icons/hazard.svg' (x3)
    items : array<object> {Book 1 - Stage Fright.items}
        Length: min=1 max=42
        Value type: object {Book 1 - Stage Fright.items.[]}
            _id : string {Book 1 - Stage Fright.items.[]._id} (296 different values)
            img : string {Book 1 - Stage Fright.items.[].img} (121 different values)
            name : string {Book 1 - Stage Fright.items.[].name} (218 different values)
            sort : integer {Book 1 - Stage Fright.items.[].sort} (43 different values)
            system : object {Book 1 - Stage Fright.items.[].system}
                [acBonus] : integer {Book 1 - Stage Fright.items.[].system.acBonus} (3 different values)
                    3 (x5)
                    1 (x2)
                    2 (x1)
                [actionType] : object {Book 1 - Stage Fright.items.[].system.actionType}
                    value : string {Book 1 - Stage Fright.items.[].system.actionType.value} (4 different values)
                        'passive' (x53)
                        'action' (x24)
                        'reaction' (x8)
                        'free' (x5)
                [actions] : object {Book 1 - Stage Fright.items.[].system.actions}
                    [value] : integer {Book 1 - Stage Fright.items.[].system.actions.value} (3 different values)
                        1 (x16)
                        2 (x7)
                        3 (x1)
                [area] : object {Book 1 - Stage Fright.items.[].system.area}
                    type : string {Book 1 - Stage Fright.items.[].system.area.type} (2 different values)
                        'burst' (x13)
                        'emanation' (x6)
                    value : integer {Book 1 - Stage Fright.items.[].system.area.value} (7 different values)
                        30 (x7)
                        20 (x5)
                        10 (x2)
                        60 (x2)
                        50 (x1)
                        40 (x1)
                        5 (x1)
                [attackEffects] : object {Book 1 - Stage Fright.items.[].system.attackEffects}
                    value : array<string> {Book 1 - Stage Fright.items.[].system.attackEffects.value}
                        Length: min=0 max=1
                        Value type: string {Book 1 - Stage Fright.items.[].system.attackEffects.value.[]} (6 different values)
                            'grab' (x3)
                            'girtablilu-venom' (x3)
                            'clinging-smoke' (x1)
                            'endless-nightmare' (x1)
                            'improved-grab' (x1)
                            'knockdown' (x1)
                [autoHeightenLevel] : object {Book 1 - Stage Fright.items.[].system.autoHeightenLevel}
                    [value] : empty
                [baseItem] : string {Book 1 - Stage Fright.items.[].system.baseItem} (12 different values)
                [bonus] : object {Book 1 - Stage Fright.items.[].system.bonus}
                    value : integer {Book 1 - Stage Fright.items.[].system.bonus.value} (13 different values)
                [bonusDamage] : object {Book 1 - Stage Fright.items.[].system.bonusDamage}
                    value : integer {Book 1 - Stage Fright.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Book 1 - Stage Fright.items.[].system.bulk}
                    value : mixed
                        float {Book 1 - Stage Fright.items.[].system.bulk.value} (same value: 0,1)
                        integer {Book 1 - Stage Fright.items.[].system.bulk.value} (3 different values)
                            1 (x14)
                            2 (x5)
                            0 (x4)
                    [capacity] : integer {Book 1 - Stage Fright.items.[].system.bulk.capacity} (same value: 100)
                    [heldOrStowed] : integer {Book 1 - Stage Fright.items.[].system.bulk.heldOrStowed} (same value: 1)
                    [ignored] : integer {Book 1 - Stage Fright.items.[].system.bulk.ignored} (same value: 100)
                [category] : string {Book 1 - Stage Fright.items.[].system.category} (10 different values)
                    'offensive' (x53)
                    'defensive' (x19)
                    'interaction' (x18)
                    'martial' (x12)
                    'medium' (x5)
                    'ammo' (x3)
                    'light' (x2)
                    'mutagen' (x1)
                    'other' (x1)
                    'wand' (x1)
                [checkPenalty] : integer {Book 1 - Stage Fright.items.[].system.checkPenalty} (2 different values)
                    -2 (x5)
                    -1 (x2)
                [collapsed] : boolean {Book 1 - Stage Fright.items.[].system.collapsed} (same value: False)
                [containerId] : empty
                [cost] : object {Book 1 - Stage Fright.items.[].system.cost}
                    value : string {Book 1 - Stage Fright.items.[].system.cost.value} (5 different values)
                        '' (x127)
                        'warding circle ingredients worth a total value of 2 gp × the spell rank × the target\'s level' (x1)
                        'rare candles and incense worth a total value of 50 gp' (x1)
                        'rare oils, see Creature Creation Rituals' (x1)
                        'black onyx, see Creature Creation Rituals table' (x1)
                [counteraction] : boolean {Book 1 - Stage Fright.items.[].system.counteraction} (2 different values)
                    False (x121)
                    True (x10)
                [damage] : object {Book 1 - Stage Fright.items.[].system.damage}
                    [0] : object {Book 1 - Stage Fright.items.[].system.damage.0}
                        applyMod : boolean {Book 1 - Stage Fright.items.[].system.damage.0.applyMod} (2 different values)
                            False (x27)
                            True (x1)
                        [category] : empty
                        formula : string {Book 1 - Stage Fright.items.[].system.damage.0.formula} (15 different values)
                        kinds : array<string> {Book 1 - Stage Fright.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Book 1 - Stage Fright.items.[].system.damage.0.kinds.[]} (2 different values)
                                'damage' (x25)
                                'healing' (x6)
                        materials : array<> {Book 1 - Stage Fright.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 1 - Stage Fright.items.[].system.damage.0.type} (10 different values)
                            'untyped' (x8)
                            'mental' (x7)
                            'vitality' (x3)
                            'electricity' (x2)
                            'fire' (x2)
                            'spirit' (x2)
                            'poison' (x1)
                            'piercing' (x1)
                            'void' (x1)
                            'cold' (x1)
                    [b9dAiWfV57lyCWpP] : object {Book 1 - Stage Fright.items.[].system.damage.b9dAiWfV57lyCWpP}
                        applyMod : boolean {Book 1 - Stage Fright.items.[].system.damage.b9dAiWfV57lyCWpP.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Book 1 - Stage Fright.items.[].system.damage.b9dAiWfV57lyCWpP.formula} (same value: '6d6')
                        kinds : array<string> {Book 1 - Stage Fright.items.[].system.damage.b9dAiWfV57lyCWpP.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 1 - Stage Fright.items.[].system.damage.b9dAiWfV57lyCWpP.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 1 - Stage Fright.items.[].system.damage.b9dAiWfV57lyCWpP.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 1 - Stage Fright.items.[].system.damage.b9dAiWfV57lyCWpP.type} (same value: 'fire')
                    [cQDyW0QpjJ38MlSi] : object {Book 1 - Stage Fright.items.[].system.damage.cQDyW0QpjJ38MlSi}
                        applyMod : boolean {Book 1 - Stage Fright.items.[].system.damage.cQDyW0QpjJ38MlSi.applyMod} (same value: False)
                        [category] : empty
                        formula : string {Book 1 - Stage Fright.items.[].system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d4')
                        kinds : array<string> {Book 1 - Stage Fright.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds}
                            Length: min=1 max=1
                            Value type: string {Book 1 - Stage Fright.items.[].system.damage.cQDyW0QpjJ38MlSi.kinds.[]} (same value: 'damage')
                        materials : array<> {Book 1 - Stage Fright.items.[].system.damage.cQDyW0QpjJ38MlSi.materials}
                            Length: min=0 max=0
                            Value type: empty
                        type : string {Book 1 - Stage Fright.items.[].system.damage.cQDyW0QpjJ38MlSi.type} (same value: 'fire')
                    [damageType] : string {Book 1 - Stage Fright.items.[].system.damage.damageType} (2 different values)
                        'slashing' (x6)
                        'piercing' (x6)
                    [dice] : integer {Book 1 - Stage Fright.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Book 1 - Stage Fright.items.[].system.damage.die} (3 different values)
                        'd6' (x7)
                        'd8' (x3)
                        'd4' (x2)
                [damageRolls] : object {Book 1 - Stage Fright.items.[].system.damageRolls}
                    [0] : object {Book 1 - Stage Fright.items.[].system.damageRolls.0}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.0.damage} (9 different values)
                            '2d6+12' (x2)
                            '3d8 + 12' (x1)
                            '3d6 + 12' (x1)
                            '2d8+12' (x1)
                            '2d8 + 9' (x1)
                            '2d6 + 9' (x1)
                            '4d8' (x1)
                            '3d12+13' (x1)
                            '3d4+13' (x1)
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.0.damageType} (5 different values)
                            'bludgeoning' (x3)
                            'piercing' (x3)
                            'mental' (x2)
                            'slashing' (x1)
                            'void' (x1)
                    [2L7iKR8MjGRwjqoW] : object {Book 1 - Stage Fright.items.[].system.damageRolls.2L7iKR8MjGRwjqoW}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.2L7iKR8MjGRwjqoW.damage} (same value: '3d6+10')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.2L7iKR8MjGRwjqoW.damageType} (same value: 'slashing')
                    [2vYN9jvG4MvCIK7i] : object {Book 1 - Stage Fright.items.[].system.damageRolls.2vYN9jvG4MvCIK7i}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.2vYN9jvG4MvCIK7i.damage} (same value: '3d10+10')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.2vYN9jvG4MvCIK7i.damageType} (same value: 'bludgeoning')
                    [80NwMVc2P2ahaxfN] : object {Book 1 - Stage Fright.items.[].system.damageRolls.80NwMVc2P2ahaxfN}
                        category : string {Book 1 - Stage Fright.items.[].system.damageRolls.80NwMVc2P2ahaxfN.category} (same value: 'persistent')
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.80NwMVc2P2ahaxfN.damage} (same value: '3d6')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.80NwMVc2P2ahaxfN.damageType} (same value: 'acid')
                    [AzOHuNEh7NI22TZB] : object {Book 1 - Stage Fright.items.[].system.damageRolls.AzOHuNEh7NI22TZB}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.AzOHuNEh7NI22TZB.damage} (same value: '2d8+9')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.AzOHuNEh7NI22TZB.damageType} (same value: 'slashing')
                    [Drv9FgNo2ZiYZwZS] : object {Book 1 - Stage Fright.items.[].system.damageRolls.Drv9FgNo2ZiYZwZS}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.Drv9FgNo2ZiYZwZS.damage} (same value: '1d6')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.Drv9FgNo2ZiYZwZS.damageType} (same value: 'sonic')
                    [FRmVWexZ57ase95M] : object {Book 1 - Stage Fright.items.[].system.damageRolls.FRmVWexZ57ase95M}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.FRmVWexZ57ase95M.damage} (same value: '2d6+6')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.FRmVWexZ57ase95M.damageType} (same value: 'piercing')
                    [GWfybqVzsvUx6elP] : object {Book 1 - Stage Fright.items.[].system.damageRolls.GWfybqVzsvUx6elP}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.GWfybqVzsvUx6elP.damage} (same value: '1d4+7')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.GWfybqVzsvUx6elP.damageType} (same value: 'piercing')
                    [GYhej0kxEsaKisOa] : object {Book 1 - Stage Fright.items.[].system.damageRolls.GYhej0kxEsaKisOa}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.GYhej0kxEsaKisOa.damage} (same value: '4d6+6')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.GYhej0kxEsaKisOa.damageType} (same value: 'slashing')
                    [IPCXVQxh16sUjq7Y] : object {Book 1 - Stage Fright.items.[].system.damageRolls.IPCXVQxh16sUjq7Y}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.IPCXVQxh16sUjq7Y.damage} (same value: '3d8+14')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.IPCXVQxh16sUjq7Y.damageType} (same value: 'slashing')
                    [NJ6dq7GKtBbT3Dwb] : object {Book 1 - Stage Fright.items.[].system.damageRolls.NJ6dq7GKtBbT3Dwb}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.NJ6dq7GKtBbT3Dwb.damage} (same value: '3d8+6')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.NJ6dq7GKtBbT3Dwb.damageType} (same value: 'fire')
                    [NfbvJajg9YaA5lNx] : object {Book 1 - Stage Fright.items.[].system.damageRolls.NfbvJajg9YaA5lNx}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.NfbvJajg9YaA5lNx.damage} (same value: '2d6+4')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.NfbvJajg9YaA5lNx.damageType} (same value: 'piercing')
                    [NhUTZiRXxzixRY4l] : object {Book 1 - Stage Fright.items.[].system.damageRolls.NhUTZiRXxzixRY4l}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.NhUTZiRXxzixRY4l.damage} (same value: '2d6')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.NhUTZiRXxzixRY4l.damageType} (same value: 'piercing')
                    [NlXv6iiBtdfdLm4p] : object {Book 1 - Stage Fright.items.[].system.damageRolls.NlXv6iiBtdfdLm4p}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.NlXv6iiBtdfdLm4p.damage} (same value: '3d12+14')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.NlXv6iiBtdfdLm4p.damageType} (same value: 'bludgeoning')
                    [OhflMh52xYbK32So] : object {Book 1 - Stage Fright.items.[].system.damageRolls.OhflMh52xYbK32So}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.OhflMh52xYbK32So.damage} (same value: '1d6')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.OhflMh52xYbK32So.damageType} (same value: 'acid')
                    [Rz9X1gyZBhSOqbCg] : object {Book 1 - Stage Fright.items.[].system.damageRolls.Rz9X1gyZBhSOqbCg}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.Rz9X1gyZBhSOqbCg.damage} (same value: '2d6')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.Rz9X1gyZBhSOqbCg.damageType} (same value: 'void')
                    [THcEeUTFLEmYdSnR] : object {Book 1 - Stage Fright.items.[].system.damageRolls.THcEeUTFLEmYdSnR}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.THcEeUTFLEmYdSnR.damage} (same value: '3d12+12')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.THcEeUTFLEmYdSnR.damageType} (same value: 'piercing')
                    [U3Kxh6OG0tpDdpaj] : object {Book 1 - Stage Fright.items.[].system.damageRolls.U3Kxh6OG0tpDdpaj}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.U3Kxh6OG0tpDdpaj.damage} (same value: '3d6+10')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.U3Kxh6OG0tpDdpaj.damageType} (same value: 'slashing')
                    [Vx5roV3HghUP9fnX] : object {Book 1 - Stage Fright.items.[].system.damageRolls.Vx5roV3HghUP9fnX}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.Vx5roV3HghUP9fnX.damage} (same value: '4d6')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.Vx5roV3HghUP9fnX.damageType} (same value: 'acid')
                    [antMrW1qB3XobjEi] : object {Book 1 - Stage Fright.items.[].system.damageRolls.antMrW1qB3XobjEi}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.antMrW1qB3XobjEi.damage} (same value: '2d6+6')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.antMrW1qB3XobjEi.damageType} (same value: 'slashing')
                    [b2fi7ENbPpMwzkuz] : object {Book 1 - Stage Fright.items.[].system.damageRolls.b2fi7ENbPpMwzkuz}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.b2fi7ENbPpMwzkuz.damage} (same value: '1d4')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.b2fi7ENbPpMwzkuz.damageType} (same value: 'void')
                    [cXVBGjsubMWvUbNP] : object {Book 1 - Stage Fright.items.[].system.damageRolls.cXVBGjsubMWvUbNP}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.cXVBGjsubMWvUbNP.damage} (same value: '1d6')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.cXVBGjsubMWvUbNP.damageType} (same value: 'acid')
                    [dpPPRDUjbwLX0qS6] : object {Book 1 - Stage Fright.items.[].system.damageRolls.dpPPRDUjbwLX0qS6}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.dpPPRDUjbwLX0qS6.damage} (same value: '1d6')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.dpPPRDUjbwLX0qS6.damageType} (same value: 'acid')
                    [eHvLENLCZQnhYEBC] : object {Book 1 - Stage Fright.items.[].system.damageRolls.eHvLENLCZQnhYEBC}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.eHvLENLCZQnhYEBC.damage} (same value: '1d6')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.eHvLENLCZQnhYEBC.damageType} (same value: 'fire')
                    [elmGTxz9RjnbG3Dq] : object {Book 1 - Stage Fright.items.[].system.damageRolls.elmGTxz9RjnbG3Dq}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.elmGTxz9RjnbG3Dq.damage} (same value: '2d8+12')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.elmGTxz9RjnbG3Dq.damageType} (same value: 'slashing')
                    [fWwmDpPuEZ2FC8by] : object {Book 1 - Stage Fright.items.[].system.damageRolls.fWwmDpPuEZ2FC8by}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.fWwmDpPuEZ2FC8by.damage} (same value: '2d12+10')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.fWwmDpPuEZ2FC8by.damageType} (same value: 'bludgeoning')
                    [g3qzaG8cDpr5l2ps] : object {Book 1 - Stage Fright.items.[].system.damageRolls.g3qzaG8cDpr5l2ps}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.g3qzaG8cDpr5l2ps.damage} (same value: '1d6')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.g3qzaG8cDpr5l2ps.damageType} (same value: 'sonic')
                    [klspuKEIKgBaTxmc] : object {Book 1 - Stage Fright.items.[].system.damageRolls.klspuKEIKgBaTxmc}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.klspuKEIKgBaTxmc.damage} (same value: '3d6+14')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.klspuKEIKgBaTxmc.damageType} (same value: 'bludgeoning')
                    R7N4nB7T8X7CywNG : object {Book 1 - Stage Fright.items.[].system.damageRolls.R7N4nB7T8X7CywNG}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.R7N4nB7T8X7CywNG.damage} (same value: '1d8+2')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.R7N4nB7T8X7CywNG.damageType} (same value: 'slashing')
                    [mPSJRovbowuDT1AW] : object {Book 1 - Stage Fright.items.[].system.damageRolls.mPSJRovbowuDT1AW}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.mPSJRovbowuDT1AW.damage} (same value: '2d6+3')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.mPSJRovbowuDT1AW.damageType} (same value: 'piercing')
                    [mfPumFH7wpKeNwLH] : object {Book 1 - Stage Fright.items.[].system.damageRolls.mfPumFH7wpKeNwLH}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.mfPumFH7wpKeNwLH.damage} (same value: '1d6')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.mfPumFH7wpKeNwLH.damageType} (same value: 'fire')
                    [rkObyn7RJqqwIt6t] : object {Book 1 - Stage Fright.items.[].system.damageRolls.rkObyn7RJqqwIt6t}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.rkObyn7RJqqwIt6t.damage} (same value: '2d4+11')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.rkObyn7RJqqwIt6t.damageType} (same value: 'piercing')
                    [rsCzZoVNTkR3sBAB] : object {Book 1 - Stage Fright.items.[].system.damageRolls.rsCzZoVNTkR3sBAB}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.rsCzZoVNTkR3sBAB.damage} (same value: '1d4')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.rsCzZoVNTkR3sBAB.damageType} (same value: 'void')
                    [viI6grvtKw7TwLYS] : object {Book 1 - Stage Fright.items.[].system.damageRolls.viI6grvtKw7TwLYS}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.viI6grvtKw7TwLYS.damage} (same value: '3d10+14')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.viI6grvtKw7TwLYS.damageType} (same value: 'piercing')
                    [zHPLzlVMBPcBGFND] : object {Book 1 - Stage Fright.items.[].system.damageRolls.zHPLzlVMBPcBGFND}
                        damage : string {Book 1 - Stage Fright.items.[].system.damageRolls.zHPLzlVMBPcBGFND.damage} (same value: '2d6')
                        damageType : string {Book 1 - Stage Fright.items.[].system.damageRolls.zHPLzlVMBPcBGFND.damageType} (same value: 'sonic')
                [deathNote] : boolean {Book 1 - Stage Fright.items.[].system.deathNote} (same value: True)
                description : object {Book 1 - Stage Fright.items.[].system.description}
                    [gm] : string {Book 1 - Stage Fright.items.[].system.description.gm} (2 different values)
                        '<p>Laced with azarpal poison</p>' (x3)
                        '<p>Vision resembles Nemesis</p>' (x1)
                    value : string {Book 1 - Stage Fright.items.[].system.description.value} (192 different values)
                [dexCap] : integer {Book 1 - Stage Fright.items.[].system.dexCap} (2 different values)
                    2 (x5)
                    4 (x2)
                [equipped] : object {Book 1 - Stage Fright.items.[].system.equipped}
                    carryType : string {Book 1 - Stage Fright.items.[].system.equipped.carryType} (2 different values)
                        'worn' (x29)
                        'held' (x3)
                    [handsHeld] : integer {Book 1 - Stage Fright.items.[].system.equipped.handsHeld} (2 different values)
                        0 (x15)
                        1 (x3)
                    [inSlot] : boolean {Book 1 - Stage Fright.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : empty
                [frequency] : object {Book 1 - Stage Fright.items.[].system.frequency}
                    max : integer {Book 1 - Stage Fright.items.[].system.frequency.max} (same value: 1)
                    per : string {Book 1 - Stage Fright.items.[].system.frequency.per} (same value: 'PT10M')
                publication : object {Book 1 - Stage Fright.items.[].system.publication}
                    license : string {Book 1 - Stage Fright.items.[].system.publication.license} (2 different values)
                        'ORC' (x165)
                        'OGL' (x139)
                    remaster : boolean {Book 1 - Stage Fright.items.[].system.publication.remaster} (2 different values)
                        True (x165)
                        False (x139)
                    title : string {Book 1 - Stage Fright.items.[].system.publication.title} (8 different values)
                        'Pathfinder Player Core' (x147)
                        '' (x114)
                        'Pathfinder Bestiary' (x15)
                        'Pathfinder Monster Core' (x13)
                        'Pathfinder Core Rulebook' (x6)
                        'Pathfinder GM Core' (x5)
                        'Pathfinder Treasure Vault' (x2)
                        'Pathfinder Guns & Gears' (x2)
                rules : ignored (Foundry rules object) {Book 1 - Stage Fright.items.[].system.rules}
                [defense] : object {Book 1 - Stage Fright.items.[].system.defense}
                    save : object {Book 1 - Stage Fright.items.[].system.defense.save}
                        basic : boolean {Book 1 - Stage Fright.items.[].system.defense.save.basic} (2 different values)
                            False (x30)
                            True (x12)
                        statistic : string {Book 1 - Stage Fright.items.[].system.defense.save.statistic} (3 different values)
                            'will' (x25)
                            'fortitude' (x12)
                            'reflex' (x5)
                [duration] : object {Book 1 - Stage Fright.items.[].system.duration}
                    sustained : boolean {Book 1 - Stage Fright.items.[].system.duration.sustained} (2 different values)
                        False (x114)
                        True (x17)
                    value : string {Book 1 - Stage Fright.items.[].system.duration.value} (16 different values)
                [group] : string {Book 1 - Stage Fright.items.[].system.group} (7 different values)
                    'leather' (x7)
                    'sword' (x5)
                    'axe' (x2)
                    'bow' (x2)
                    'pick' (x1)
                    'dart' (x1)
                    'firearm' (x1)
                [location] : object {Book 1 - Stage Fright.items.[].system.location}
                    [heightenedLevel] : integer {Book 1 - Stage Fright.items.[].system.location.heightenedLevel} (7 different values)
                        4 (x15)
                        5 (x12)
                        6 (x11)
                        1 (x10)
                        7 (x9)
                        3 (x9)
                        2 (x9)
                    [signature] : boolean {Book 1 - Stage Fright.items.[].system.location.signature} (same value: True)
                    [uses] : object {Book 1 - Stage Fright.items.[].system.location.uses}
                        max : integer {Book 1 - Stage Fright.items.[].system.location.uses.max} (2 different values)
                            3 (x3)
                            2 (x2)
                        value : integer {Book 1 - Stage Fright.items.[].system.location.uses.value} (2 different values)
                            3 (x3)
                            2 (x2)
                    [value] : string {Book 1 - Stage Fright.items.[].system.location.value} (13 different values)
                [prepared] : object {Book 1 - Stage Fright.items.[].system.prepared}
                    [flexible] : boolean {Book 1 - Stage Fright.items.[].system.prepared.flexible} (same value: False)
                    value : string {Book 1 - Stage Fright.items.[].system.prepared.value} (4 different values)
                        'innate' (x7)
                        'spontaneous' (x3)
                        'focus' (x2)
                        'prepared' (x1)
                traits : object {Book 1 - Stage Fright.items.[].system.traits}
                    [integrated] : empty
                    [rarity] : string {Book 1 - Stage Fright.items.[].system.traits.rarity} (2 different values)
                        'common' (x182)
                        'uncommon' (x22)
                    [selected] : object {Book 1 - Stage Fright.items.[].system.traits.selected}
                        cantrip : string {Book 1 - Stage Fright.items.[].system.traits.selected.cantrip} (same value: 'Cantrip')
                        custom : string {Book 1 - Stage Fright.items.[].system.traits.selected.custom} (same value: '')
                        darkness : string {Book 1 - Stage Fright.items.[].system.traits.selected.darkness} (same value: 'Darkness')
                        evocation : string {Book 1 - Stage Fright.items.[].system.traits.selected.evocation} (same value: 'Evocation')
                        witch : string {Book 1 - Stage Fright.items.[].system.traits.selected.witch} (same value: 'Witch')
                    [traditions] : array<string> {Book 1 - Stage Fright.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Book 1 - Stage Fright.items.[].system.traits.traditions.[]} (4 different values)
                            'arcane' (x98)
                            'occult' (x97)
                            'divine' (x59)
                            'primal' (x50)
                    [value] : array<string> {Book 1 - Stage Fright.items.[].system.traits.value}
                        Length: min=0 max=7
                        Value type: string {Book 1 - Stage Fright.items.[].system.traits.value.[]} (89 different values)
                [hardness] : integer {Book 1 - Stage Fright.items.[].system.hardness} (2 different values)
                    0 (x31)
                    5 (x1)
                [heightening] : object {Book 1 - Stage Fright.items.[].system.heightening}
                    [damage] : object {Book 1 - Stage Fright.items.[].system.heightening.damage}
                        [0] : string {Book 1 - Stage Fright.items.[].system.heightening.damage.0} (8 different values)
                            '2d6' (x8)
                            '1d8' (x6)
                            '1d10+4' (x3)
                            '1d6' (x3)
                            '1d4' (x3)
                            '1d10' (x2)
                            '1d12' (x1)
                            '2' (x1)
                        [b9dAiWfV57lyCWpP] : string {Book 1 - Stage Fright.items.[].system.heightening.damage.b9dAiWfV57lyCWpP} (same value: '1d6')
                        [cQDyW0QpjJ38MlSi] : string {Book 1 - Stage Fright.items.[].system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d4')
                    [interval] : integer {Book 1 - Stage Fright.items.[].system.heightening.interval} (2 different values)
                        1 (x28)
                        2 (x1)
                    [levels] : object {Book 1 - Stage Fright.items.[].system.heightening.levels}
                        [2] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.2}
                            target : object {Book 1 - Stage Fright.items.[].system.heightening.levels.2.target}
                                value : string {Book 1 - Stage Fright.items.[].system.heightening.levels.2.target.value} (same value: 'non-magical object of 1 Bulk or less')
                        [3] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.3}
                            [range] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.3.range}
                                value : string {Book 1 - Stage Fright.items.[].system.heightening.levels.3.range.value} (same value: '500 feet')
                            [target] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.3.target}
                                value : string {Book 1 - Stage Fright.items.[].system.heightening.levels.3.target.value} (4 different values)
                                    '5 creatures' (x4)
                                    '1 unattended object with a Bulk of 1 or less' (x1)
                                    'non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less' (x1)
                                    '10 objects' (x1)
                        [4] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.4}
                            target : object {Book 1 - Stage Fright.items.[].system.heightening.levels.4.target}
                                value : string {Book 1 - Stage Fright.items.[].system.heightening.levels.4.target.value} (2 different values)
                                    '10 creatures' (x1)
                                    '10 creatures you know by name and have met in person' (x1)
                        [5] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.5}
                            [range] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.5.range}
                                value : string {Book 1 - Stage Fright.items.[].system.heightening.levels.5.range.value} (2 different values)
                                    '1 mile' (x5)
                                    '60 feet' (x1)
                            target : object {Book 1 - Stage Fright.items.[].system.heightening.levels.5.target}
                                value : string {Book 1 - Stage Fright.items.[].system.heightening.levels.5.target.value} (same value: '10 creatures')
                        [6] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.6}
                            target : object {Book 1 - Stage Fright.items.[].system.heightening.levels.6.target}
                                value : string {Book 1 - Stage Fright.items.[].system.heightening.levels.6.target.value} (same value: 'any number of objects')
                        [7] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.7}
                            target : object {Book 1 - Stage Fright.items.[].system.heightening.levels.7.target}
                                value : string {Book 1 - Stage Fright.items.[].system.heightening.levels.7.target.value} (3 different values)
                                    '10 creatures' (x2)
                                    '6 creatures' (x1)
                                    '1 unattended object with a Bulk of 2 or less' (x1)
                        [8] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.8}
                            target : object {Book 1 - Stage Fright.items.[].system.heightening.levels.8.target}
                                value : string {Book 1 - Stage Fright.items.[].system.heightening.levels.8.target.value} (same value: '10 creatures')
                        [9] : object {Book 1 - Stage Fright.items.[].system.heightening.levels.9}
                            target : object {Book 1 - Stage Fright.items.[].system.heightening.levels.9.target}
                                value : string {Book 1 - Stage Fright.items.[].system.heightening.levels.9.target.value} (same value: '4 creatures')
                    [type] : string {Book 1 - Stage Fright.items.[].system.heightening.type} (2 different values)
                        'interval' (x29)
                        'fixed' (x25)
                [hp] : object {Book 1 - Stage Fright.items.[].system.hp}
                    max : integer {Book 1 - Stage Fright.items.[].system.hp.max} (2 different values)
                        0 (x31)
                        20 (x1)
                    value : integer {Book 1 - Stage Fright.items.[].system.hp.value} (2 different values)
                        0 (x31)
                        20 (x1)
                [level] : object {Book 1 - Stage Fright.items.[].system.level}
                    value : integer {Book 1 - Stage Fright.items.[].system.level.value} (11 different values)
                [material] : object {Book 1 - Stage Fright.items.[].system.material}
                    [grade] : empty
                    [type] : empty
                [mod] : object {Book 1 - Stage Fright.items.[].system.mod}
                    value : integer {Book 1 - Stage Fright.items.[].system.mod.value} (5 different values)
                        26 (x2)
                        23 (x1)
                        19 (x1)
                        20 (x1)
                        18 (x1)
                [overlays] : object {Book 1 - Stage Fright.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Book 1 - Stage Fright.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Book 1 - Stage Fright.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: '2I469pfbYcmFvzOA')
                        name : string {Book 1 - Stage Fright.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: 'Telekinetic Projectile (Bludgeoning)')
                        overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Stage Fright.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Book 1 - Stage Fright.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Book 1 - Stage Fright.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Book 1 - Stage Fright.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : empty
                                    type : string {Book 1 - Stage Fright.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: 'bludgeoning')
                    [37gy7l19tik74o4s] : object {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: '37gy7l19tik74o4s')
                        name : string {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: 'Heal (vs. Living)')
                        overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: '1d8+8')
                                    kinds : array<string> {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: 'healing')
                            [defense] : empty
                            heightening : object {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: '1d8+8')
                            range : object {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: '30 feet')
                            time : object {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: '2')
                            traits : object {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - Stage Fright.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (4 different values)
                                        'concentrate' (x3)
                                        'healing' (x3)
                                        'manipulate' (x3)
                                        'vitality' (x3)
                    [7qdtetowq348s9oc] : object {Book 1 - Stage Fright.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Book 1 - Stage Fright.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: '7qdtetowq348s9oc')
                        overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Stage Fright.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Book 1 - Stage Fright.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Book 1 - Stage Fright.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Book 1 - Stage Fright.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: 'touch')
                            time : object {Book 1 - Stage Fright.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Book 1 - Stage Fright.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: '1')
                    [7vbvdrv2cl87sqta] : object {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: '7vbvdrv2cl87sqta')
                        overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: 'emanation')
                                value : integer {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: '')
                            target : object {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: 'all living and undead creatures')
                            time : object {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: '3')
                            traits : object {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - Stage Fright.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (4 different values)
                                        'concentrate' (x3)
                                        'healing' (x3)
                                        'manipulate' (x3)
                                        'vitality' (x3)
                    [Fs08rHTZAfROKKzu] : object {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu}
                        _id : string {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu._id} (same value: 'Fs08rHTZAfROKKzu')
                        name : string {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu.name} (same value: 'Crisis of Faith (Vs. Divine)')
                        overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu.sort} (same value: 2)
                        system : object {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu.system}
                            damage : object {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage}
                                0 : object {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0}
                                    formula : string {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu.system.damage.0.formula} (same value: '6d8')
                            heightening : object {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening}
                                damage : object {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage}
                                    0 : string {Book 1 - Stage Fright.items.[].system.overlays.Fs08rHTZAfROKKzu.system.heightening.damage.0} (same value: '2d8')
                    [UTMlHk0o5FXLlwwM] : object {Book 1 - Stage Fright.items.[].system.overlays.UTMlHk0o5FXLlwwM}
                        _id : string {Book 1 - Stage Fright.items.[].system.overlays.UTMlHk0o5FXLlwwM._id} (same value: 'UTMlHk0o5FXLlwwM')
                        name : string {Book 1 - Stage Fright.items.[].system.overlays.UTMlHk0o5FXLlwwM.name} (same value: 'Shadow Blast (Will)')
                        overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.UTMlHk0o5FXLlwwM.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Stage Fright.items.[].system.overlays.UTMlHk0o5FXLlwwM.sort} (same value: 2)
                        system : object {Book 1 - Stage Fright.items.[].system.overlays.UTMlHk0o5FXLlwwM.system}
                            defense : object {Book 1 - Stage Fright.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense}
                                save : object {Book 1 - Stage Fright.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save}
                                    basic : boolean {Book 1 - Stage Fright.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.basic} (same value: False)
                                    statistic : string {Book 1 - Stage Fright.items.[].system.overlays.UTMlHk0o5FXLlwwM.system.defense.save.statistic} (same value: 'will')
                    [c69HMe7LM38KOi2y] : object {Book 1 - Stage Fright.items.[].system.overlays.c69HMe7LM38KOi2y}
                        _id : string {Book 1 - Stage Fright.items.[].system.overlays.c69HMe7LM38KOi2y._id} (same value: 'c69HMe7LM38KOi2y')
                        name : string {Book 1 - Stage Fright.items.[].system.overlays.c69HMe7LM38KOi2y.name} (same value: 'Malicious Shadow (Piercing)')
                        overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.c69HMe7LM38KOi2y.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Stage Fright.items.[].system.overlays.c69HMe7LM38KOi2y.sort} (same value: 2)
                        system : object {Book 1 - Stage Fright.items.[].system.overlays.c69HMe7LM38KOi2y.system}
                            damage : object {Book 1 - Stage Fright.items.[].system.overlays.c69HMe7LM38KOi2y.system.damage}
                                0 : object {Book 1 - Stage Fright.items.[].system.overlays.c69HMe7LM38KOi2y.system.damage.0}
                                    [category] : empty
                                    type : string {Book 1 - Stage Fright.items.[].system.overlays.c69HMe7LM38KOi2y.system.damage.0.type} (same value: 'piercing')
                    [cUFX7ExSLeoa3vIF] : object {Book 1 - Stage Fright.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Book 1 - Stage Fright.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: 'cUFX7ExSLeoa3vIF')
                        name : string {Book 1 - Stage Fright.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: 'Telekinetic Projectile (Piercing)')
                        overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Stage Fright.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Book 1 - Stage Fright.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Book 1 - Stage Fright.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Book 1 - Stage Fright.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : empty
                                    type : string {Book 1 - Stage Fright.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: 'piercing')
                    [eOCNn2ohYAvsYZjn] : object {Book 1 - Stage Fright.items.[].system.overlays.eOCNn2ohYAvsYZjn}
                        _id : string {Book 1 - Stage Fright.items.[].system.overlays.eOCNn2ohYAvsYZjn._id} (same value: 'eOCNn2ohYAvsYZjn')
                        overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.eOCNn2ohYAvsYZjn.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Stage Fright.items.[].system.overlays.eOCNn2ohYAvsYZjn.sort} (same value: 1)
                        system : object {Book 1 - Stage Fright.items.[].system.overlays.eOCNn2ohYAvsYZjn.system}
                            [defense] : empty
                    [lfxcoz2d3f8j2zq1] : object {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: 'lfxcoz2d3f8j2zq1')
                        name : string {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: 'Heal (vs. Undead)')
                        overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: 'damage')
                            range : object {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: '30 feet')
                            target : object {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: '1 undead')
                            time : object {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: '2')
                            traits : object {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Book 1 - Stage Fright.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (4 different values)
                                        'concentrate' (x3)
                                        'healing' (x3)
                                        'manipulate' (x3)
                                        'vitality' (x3)
                    [noPVUX8Ocln52MKm] : object {Book 1 - Stage Fright.items.[].system.overlays.noPVUX8Ocln52MKm}
                        _id : string {Book 1 - Stage Fright.items.[].system.overlays.noPVUX8Ocln52MKm._id} (same value: 'noPVUX8Ocln52MKm')
                        overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.noPVUX8Ocln52MKm.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Stage Fright.items.[].system.overlays.noPVUX8Ocln52MKm.sort} (same value: 1)
                        system : object {Book 1 - Stage Fright.items.[].system.overlays.noPVUX8Ocln52MKm.system}
                    [oOJY0MFq3IZR2yBt] : object {Book 1 - Stage Fright.items.[].system.overlays.oOJY0MFq3IZR2yBt}
                        _id : string {Book 1 - Stage Fright.items.[].system.overlays.oOJY0MFq3IZR2yBt._id} (same value: 'oOJY0MFq3IZR2yBt')
                        name : string {Book 1 - Stage Fright.items.[].system.overlays.oOJY0MFq3IZR2yBt.name} (same value: 'Malicious Shadow (Slashing)')
                        overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.oOJY0MFq3IZR2yBt.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Stage Fright.items.[].system.overlays.oOJY0MFq3IZR2yBt.sort} (same value: 3)
                        system : object {Book 1 - Stage Fright.items.[].system.overlays.oOJY0MFq3IZR2yBt.system}
                            damage : object {Book 1 - Stage Fright.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.damage}
                                0 : object {Book 1 - Stage Fright.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.damage.0}
                                    [category] : empty
                                    type : string {Book 1 - Stage Fright.items.[].system.overlays.oOJY0MFq3IZR2yBt.system.damage.0.type} (same value: 'slashing')
                    [xYyA7CV1GaFTRjBQ] : object {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ}
                        _id : string {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ._id} (same value: 'xYyA7CV1GaFTRjBQ')
                        name : string {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.name} (same value: 'Ignition (Melee)')
                        overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.sort} (same value: 2)
                        system : object {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system}
                            damage : object {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage}
                                cQDyW0QpjJ38MlSi : object {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi}
                                    formula : string {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.damage.cQDyW0QpjJ38MlSi.formula} (same value: '2d6')
                            [defense] : empty
                            heightening : object {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening}
                                damage : object {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage}
                                    cQDyW0QpjJ38MlSi : string {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.heightening.damage.cQDyW0QpjJ38MlSi} (same value: '1d6')
                            range : object {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range}
                                value : string {Book 1 - Stage Fright.items.[].system.overlays.xYyA7CV1GaFTRjBQ.system.range.value} (same value: 'touch')
                    [zFWsMjoeCnLxqJaV] : object {Book 1 - Stage Fright.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Book 1 - Stage Fright.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: 'zFWsMjoeCnLxqJaV')
                        name : string {Book 1 - Stage Fright.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: 'Telekinetic Projectile (Slashing)')
                        overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Stage Fright.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Book 1 - Stage Fright.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Book 1 - Stage Fright.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Book 1 - Stage Fright.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : empty
                                    type : string {Book 1 - Stage Fright.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: 'slashing')
                    [zZAR4Vryi8fUJuP2] : object {Book 1 - Stage Fright.items.[].system.overlays.zZAR4Vryi8fUJuP2}
                        _id : string {Book 1 - Stage Fright.items.[].system.overlays.zZAR4Vryi8fUJuP2._id} (same value: 'zZAR4Vryi8fUJuP2')
                        name : string {Book 1 - Stage Fright.items.[].system.overlays.zZAR4Vryi8fUJuP2.name} (same value: 'Malicious Shadow (Bludgeoning)')
                        overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.zZAR4Vryi8fUJuP2.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Stage Fright.items.[].system.overlays.zZAR4Vryi8fUJuP2.sort} (same value: 1)
                        system : object {Book 1 - Stage Fright.items.[].system.overlays.zZAR4Vryi8fUJuP2.system}
                            damage : object {Book 1 - Stage Fright.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.damage}
                                0 : object {Book 1 - Stage Fright.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.damage.0}
                                    [category] : empty
                                    type : string {Book 1 - Stage Fright.items.[].system.overlays.zZAR4Vryi8fUJuP2.system.damage.0.type} (same value: 'bludgeoning')
                    [zjyfdrWBaUVi4O7b] : object {Book 1 - Stage Fright.items.[].system.overlays.zjyfdrWBaUVi4O7b}
                        _id : string {Book 1 - Stage Fright.items.[].system.overlays.zjyfdrWBaUVi4O7b._id} (same value: 'zjyfdrWBaUVi4O7b')
                        name : string {Book 1 - Stage Fright.items.[].system.overlays.zjyfdrWBaUVi4O7b.name} (same value: 'Shadow Blast (Reflex)')
                        overlayType : string {Book 1 - Stage Fright.items.[].system.overlays.zjyfdrWBaUVi4O7b.overlayType} (same value: 'override')
                        sort : integer {Book 1 - Stage Fright.items.[].system.overlays.zjyfdrWBaUVi4O7b.sort} (same value: 1)
                        system : object {Book 1 - Stage Fright.items.[].system.overlays.zjyfdrWBaUVi4O7b.system}
                            defense : object {Book 1 - Stage Fright.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense}
                                save : object {Book 1 - Stage Fright.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save}
                                    basic : boolean {Book 1 - Stage Fright.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.basic} (same value: False)
                                    statistic : string {Book 1 - Stage Fright.items.[].system.overlays.zjyfdrWBaUVi4O7b.system.defense.save.statistic} (same value: 'reflex')
                [price] : object {Book 1 - Stage Fright.items.[].system.price}
                    [per] : integer {Book 1 - Stage Fright.items.[].system.price.per} (same value: 10)
                    value : object {Book 1 - Stage Fright.items.[].system.price.value}
                        [cp] : integer {Book 1 - Stage Fright.items.[].system.price.value.cp} (same value: 1)
                        [gp] : integer {Book 1 - Stage Fright.items.[].system.price.value.gp} (11 different values)
                        [sp] : integer {Book 1 - Stage Fright.items.[].system.price.value.sp} (2 different values)
                            1 (x3)
                            4 (x2)
                [proficiency] : object {Book 1 - Stage Fright.items.[].system.proficiency}
                    value : integer {Book 1 - Stage Fright.items.[].system.proficiency.value} (2 different values)
                        1 (x12)
                        0 (x1)
                [proficient] : object {Book 1 - Stage Fright.items.[].system.proficient}
                    value : integer {Book 1 - Stage Fright.items.[].system.proficient.value} (same value: 0)
                [quantity] : integer {Book 1 - Stage Fright.items.[].system.quantity} (4 different values)
                    1 (x27)
                    20 (x2)
                    10 (x2)
                    4 (x1)
                [range] : mixed
                    object {Book 1 - Stage Fright.items.[].system.range}
                        value : string {Book 1 - Stage Fright.items.[].system.range.value} (13 different values)
                    integer {Book 1 - Stage Fright.items.[].system.range} (3 different values)
                        60 (x2)
                        20 (x1)
                        30 (x1)
                [reload] : object {Book 1 - Stage Fright.items.[].system.reload}
                    value : string {Book 1 - Stage Fright.items.[].system.reload.value} (4 different values)
                        '' (x7)
                        '0' (x3)
                        '-' (x1)
                        '1' (x1)
                [requirements] : string {Book 1 - Stage Fright.items.[].system.requirements} (same value: '')
                [ritual] : object {Book 1 - Stage Fright.items.[].system.ritual}
                    primary : object {Book 1 - Stage Fright.items.[].system.ritual.primary}
                        check : string {Book 1 - Stage Fright.items.[].system.ritual.primary.check} (4 different values)
                            'Arcana (master) or Occultism (master)' (x1)
                            'Occultism (expert) or Religion (expert)' (x1)
                            'Arcana (expert)' (x1)
                            'Arcana (expert), Occultism (expert), or Religion (expert)' (x1)
                    secondary : object {Book 1 - Stage Fright.items.[].system.ritual.secondary}
                        casters : integer {Book 1 - Stage Fright.items.[].system.ritual.secondary.casters} (2 different values)
                            1 (x3)
                            3 (x1)
                        checks : string {Book 1 - Stage Fright.items.[].system.ritual.secondary.checks} (4 different values)
                            'Diplomacy or Intimidation; Arcana or Occultism (whichever isn\'t used for the primary check)' (x1)
                            'Occultism or Religion (whichever isn\'t used for the primary check)' (x1)
                            'Crafting' (x1)
                            'Religion' (x1)
                [runes] : object {Book 1 - Stage Fright.items.[].system.runes}
                    [potency] : integer {Book 1 - Stage Fright.items.[].system.runes.potency} (3 different values)
                        1 (x12)
                        0 (x4)
                        2 (x3)
                    [property] : array<string> {Book 1 - Stage Fright.items.[].system.runes.property}
                        Length: min=0 max=2
                        Value type: string {Book 1 - Stage Fright.items.[].system.runes.property.[]} (5 different values)
                            'thundering' (x2)
                            'flaming' (x2)
                            'corrosive' (x1)
                            'decaying' (x1)
                            'fearsome' (x1)
                    [reinforcing] : integer {Book 1 - Stage Fright.items.[].system.runes.reinforcing} (same value: 0)
                    [resilient] : integer {Book 1 - Stage Fright.items.[].system.runes.resilient} (2 different values)
                        1 (x3)
                        0 (x2)
                    [striking] : integer {Book 1 - Stage Fright.items.[].system.runes.striking} (3 different values)
                        1 (x8)
                        2 (x2)
                        0 (x2)
                [selfEffect] : object {Book 1 - Stage Fright.items.[].system.selfEffect}
                    name : string {Book 1 - Stage Fright.items.[].system.selfEffect.name} (same value: 'Effect: Feast on Illness')
                    uuid : string {Book 1 - Stage Fright.items.[].system.selfEffect.uuid} (same value: 'Compendium.pf2e.bestiary-effects.Item.Effect: Feast on Illness')
                [showSlotlessLevels] : object {Book 1 - Stage Fright.items.[].system.showSlotlessLevels}
                    value : boolean {Book 1 - Stage Fright.items.[].system.showSlotlessLevels.value} (same value: False)
                [size] : string {Book 1 - Stage Fright.items.[].system.size} (2 different values)
                    'med' (x16)
                    'lg' (x16)
                [slots] : object {Book 1 - Stage Fright.items.[].system.slots}
                    [slot0] : object {Book 1 - Stage Fright.items.[].system.slots.slot0}
                        max : integer {Book 1 - Stage Fright.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Book 1 - Stage Fright.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Book 1 - Stage Fright.items.[].system.slots.slot0.prepared.[]}
                                id : string {Book 1 - Stage Fright.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    'EGFBetoFB5Sva6Eg' (x1)
                                    'oersPZOlOEVM1IBT' (x1)
                                    'jHBVeMZYSfQydxq9' (x1)
                                    'fnA7G5BYm60cHWSv' (x1)
                                    'aYbNa64j3ZjXhoXz' (x1)
                    [slot1] : object {Book 1 - Stage Fright.items.[].system.slots.slot1}
                        max : integer {Book 1 - Stage Fright.items.[].system.slots.slot1.max} (same value: 3)
                        [value] : integer {Book 1 - Stage Fright.items.[].system.slots.slot1.value} (same value: 3)
                        prepared : array<object> {Book 1 - Stage Fright.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 1 - Stage Fright.items.[].system.slots.slot1.prepared.[]}
                                id : string {Book 1 - Stage Fright.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    'cxvbAQdFCH6FON3B' (x1)
                                    'O2AkUdNp48yAMpZR' (x1)
                                    'DU2HAGGe4HXI0QzA' (x1)
                    [slot2] : object {Book 1 - Stage Fright.items.[].system.slots.slot2}
                        max : integer {Book 1 - Stage Fright.items.[].system.slots.slot2.max} (same value: 3)
                        [value] : integer {Book 1 - Stage Fright.items.[].system.slots.slot2.value} (same value: 3)
                        prepared : array<object> {Book 1 - Stage Fright.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 1 - Stage Fright.items.[].system.slots.slot2.prepared.[]}
                                id : string {Book 1 - Stage Fright.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    'chfxRqRT8vnJ35cY' (x1)
                                    'mOZBM7JIeUxixTX1' (x1)
                                    'Y4xfV9EFqxWm6WW4' (x1)
                    [slot3] : object {Book 1 - Stage Fright.items.[].system.slots.slot3}
                        max : integer {Book 1 - Stage Fright.items.[].system.slots.slot3.max} (same value: 3)
                        [value] : integer {Book 1 - Stage Fright.items.[].system.slots.slot3.value} (same value: 3)
                        prepared : array<object> {Book 1 - Stage Fright.items.[].system.slots.slot3.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 1 - Stage Fright.items.[].system.slots.slot3.prepared.[]}
                                id : string {Book 1 - Stage Fright.items.[].system.slots.slot3.prepared.[].id} (3 different values)
                                    'GYjbiNZ8c2b0WZaU' (x1)
                                    'O2AkUdNp48yAMpZR' (x1)
                                    'qsXfYslh34aVinr7' (x1)
                    [slot4] : object {Book 1 - Stage Fright.items.[].system.slots.slot4}
                        max : integer {Book 1 - Stage Fright.items.[].system.slots.slot4.max} (same value: 3)
                        [value] : integer {Book 1 - Stage Fright.items.[].system.slots.slot4.value} (same value: 3)
                        prepared : array<object> {Book 1 - Stage Fright.items.[].system.slots.slot4.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 1 - Stage Fright.items.[].system.slots.slot4.prepared.[]}
                                id : string {Book 1 - Stage Fright.items.[].system.slots.slot4.prepared.[].id} (3 different values)
                                    '2G1lOIpSZq1YL2A6' (x1)
                                    'tIk06sUjyTGTkkp9' (x1)
                                    '1OlAFX0WImr2mgZU' (x1)
                    [slot5] : object {Book 1 - Stage Fright.items.[].system.slots.slot5}
                        max : integer {Book 1 - Stage Fright.items.[].system.slots.slot5.max} (same value: 3)
                        [value] : integer {Book 1 - Stage Fright.items.[].system.slots.slot5.value} (same value: 3)
                        prepared : array<object> {Book 1 - Stage Fright.items.[].system.slots.slot5.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 1 - Stage Fright.items.[].system.slots.slot5.prepared.[]}
                                id : string {Book 1 - Stage Fright.items.[].system.slots.slot5.prepared.[].id} (2 different values)
                                    'ESdZdz0iM8t1KVEw' (x2)
                                    'XsAvMoc9iBA5vnI4' (x1)
                    [slot6] : object {Book 1 - Stage Fright.items.[].system.slots.slot6}
                        max : integer {Book 1 - Stage Fright.items.[].system.slots.slot6.max} (2 different values)
                            3 (x3)
                            2 (x1)
                        [value] : integer {Book 1 - Stage Fright.items.[].system.slots.slot6.value} (2 different values)
                            3 (x2)
                            2 (x1)
                        prepared : array<object> {Book 1 - Stage Fright.items.[].system.slots.slot6.prepared}
                            Length: min=3 max=3
                            Value type: object {Book 1 - Stage Fright.items.[].system.slots.slot6.prepared.[]}
                                id : string {Book 1 - Stage Fright.items.[].system.slots.slot6.prepared.[].id} (3 different values)
                                    'LX7iUfoWbIo01OEU' (x1)
                                    'wcz90NN7S5yDjQzO' (x1)
                                    'sn5JjxFGb1PjvUiZ' (x1)
                    [slot7] : object {Book 1 - Stage Fright.items.[].system.slots.slot7}
                        max : integer {Book 1 - Stage Fright.items.[].system.slots.slot7.max} (same value: 3)
                        value : integer {Book 1 - Stage Fright.items.[].system.slots.slot7.value} (same value: 3)
                [slug] : string {Book 1 - Stage Fright.items.[].system.slug} (131 different values)
                [speedPenalty] : integer {Book 1 - Stage Fright.items.[].system.speedPenalty} (2 different values)
                    -5 (x5)
                    0 (x3)
                [spell] : object {Book 1 - Stage Fright.items.[].system.spell}
                    _id : string {Book 1 - Stage Fright.items.[].system.spell._id} (same value: 'doDPC1nKd9jw1dJb')
                    flags : object {Book 1 - Stage Fright.items.[].system.spell.flags}
                        core : object {Book 1 - Stage Fright.items.[].system.spell.flags.core}
                            sourceId : string {Book 1 - Stage Fright.items.[].system.spell.flags.core.sourceId} (same value: 'Compendium.pf2e.spells-srd.Item.R9xqCBblkS5KE4y7')
                    img : string {Book 1 - Stage Fright.items.[].system.spell.img} (same value: 'systems/pf2e/icons/spells/sending.webp')
                    name : string {Book 1 - Stage Fright.items.[].system.spell.name} (same value: 'Sending')
                    sort : integer {Book 1 - Stage Fright.items.[].system.spell.sort} (same value: 0)
                    system : object {Book 1 - Stage Fright.items.[].system.spell.system}
                        [area] : empty
                        cost : object {Book 1 - Stage Fright.items.[].system.spell.system.cost}
                            value : string {Book 1 - Stage Fright.items.[].system.spell.system.cost.value} (same value: '')
                        counteraction : boolean {Book 1 - Stage Fright.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {Book 1 - Stage Fright.items.[].system.spell.system.damage}
                        description : object {Book 1 - Stage Fright.items.[].system.spell.system.description}
                            value : string {Book 1 - Stage Fright.items.[].system.spell.system.description.value} (same value: '<p>You send the creature a mental message of 25 words or fewer, and it can respond immediately with its own message of 25 words or fewer.</p>')
                        duration : object {Book 1 - Stage Fright.items.[].system.spell.system.duration}
                            sustained : boolean {Book 1 - Stage Fright.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Book 1 - Stage Fright.items.[].system.spell.system.duration.value} (same value: '')
                        level : object {Book 1 - Stage Fright.items.[].system.spell.system.level}
                            value : integer {Book 1 - Stage Fright.items.[].system.spell.system.level.value} (same value: 5)
                        location : object {Book 1 - Stage Fright.items.[].system.spell.system.location}
                            heightenedLevel : integer {Book 1 - Stage Fright.items.[].system.spell.system.location.heightenedLevel} (same value: 5)
                            [value] : empty
                        publication : object {Book 1 - Stage Fright.items.[].system.spell.system.publication}
                            license : string {Book 1 - Stage Fright.items.[].system.spell.system.publication.license} (same value: 'ORC')
                            remaster : boolean {Book 1 - Stage Fright.items.[].system.spell.system.publication.remaster} (same value: True)
                            title : string {Book 1 - Stage Fright.items.[].system.spell.system.publication.title} (same value: 'Pathfinder Player Core')
                        range : object {Book 1 - Stage Fright.items.[].system.spell.system.range}
                            value : string {Book 1 - Stage Fright.items.[].system.spell.system.range.value} (same value: 'planetary')
                        requirements : string {Book 1 - Stage Fright.items.[].system.spell.system.requirements} (same value: '')
                        rules : ignored (Foundry rules object) {Book 1 - Stage Fright.items.[].system.spell.system.rules}
                        slug : string {Book 1 - Stage Fright.items.[].system.spell.system.slug} (same value: 'sending')
                        target : object {Book 1 - Stage Fright.items.[].system.spell.system.target}
                            value : string {Book 1 - Stage Fright.items.[].system.spell.system.target.value} (same value: '1 creature you know well')
                        time : object {Book 1 - Stage Fright.items.[].system.spell.system.time}
                            value : string {Book 1 - Stage Fright.items.[].system.spell.system.time.value} (same value: '3')
                        [defense] : empty
                        traits : object {Book 1 - Stage Fright.items.[].system.spell.system.traits}
                            rarity : string {Book 1 - Stage Fright.items.[].system.spell.system.traits.rarity} (same value: 'common')
                            traditions : array<string> {Book 1 - Stage Fright.items.[].system.spell.system.traits.traditions}
                                Length: min=3 max=3
                                Value type: string {Book 1 - Stage Fright.items.[].system.spell.system.traits.traditions.[]} (3 different values)
                                    'arcane' (x1)
                                    'divine' (x1)
                                    'occult' (x1)
                            value : array<string> {Book 1 - Stage Fright.items.[].system.spell.system.traits.value}
                                Length: min=3 max=3
                                Value type: string {Book 1 - Stage Fright.items.[].system.spell.system.traits.value.[]} (3 different values)
                                    'concentrate' (x1)
                                    'manipulate' (x1)
                                    'mental' (x1)
                    type : string {Book 1 - Stage Fright.items.[].system.spell.type} (same value: 'spell')
                [spelldc] : object {Book 1 - Stage Fright.items.[].system.spelldc}
                    dc : integer {Book 1 - Stage Fright.items.[].system.spelldc.dc} (6 different values)
                        33 (x5)
                        30 (x3)
                        32 (x2)
                        34 (x1)
                        26 (x1)
                        29 (x1)
                    value : integer {Book 1 - Stage Fright.items.[].system.spelldc.value} (6 different values)
                        25 (x4)
                        22 (x3)
                        24 (x3)
                        26 (x1)
                        18 (x1)
                        21 (x1)
                    [item] : integer {Book 1 - Stage Fright.items.[].system.spelldc.item} (same value: 0)
                    [mod] : integer {Book 1 - Stage Fright.items.[].system.spelldc.mod} (same value: 0)
                [splashDamage] : object {Book 1 - Stage Fright.items.[].system.splashDamage}
                    value : integer {Book 1 - Stage Fright.items.[].system.splashDamage.value} (same value: 0)
                [stackGroup] : string {Book 1 - Stage Fright.items.[].system.stackGroup} (2 different values)
                    'arrows' (x2)
                    'rounds10' (x1)
                [stowing] : boolean {Book 1 - Stage Fright.items.[].system.stowing} (same value: True)
                [strength] : integer {Book 1 - Stage Fright.items.[].system.strength} (2 different values)
                    2 (x5)
                    0 (x2)
                [target] : object {Book 1 - Stage Fright.items.[].system.target}
                    value : string {Book 1 - Stage Fright.items.[].system.target.value} (23 different values)
                [time] : object {Book 1 - Stage Fright.items.[].system.time}
                    value : string {Book 1 - Stage Fright.items.[].system.time.value} (11 different values)
                [tradition] : object {Book 1 - Stage Fright.items.[].system.tradition}
                    value : string {Book 1 - Stage Fright.items.[].system.tradition.value} (3 different values)
                        'occult' (x10)
                        'divine' (x2)
                        'primal' (x1)
                [usage] : object {Book 1 - Stage Fright.items.[].system.usage}
                    [canBeAmmo] : boolean {Book 1 - Stage Fright.items.[].system.usage.canBeAmmo} (same value: False)
                    value : string {Book 1 - Stage Fright.items.[].system.usage.value} (6 different values)
                        'held-in-one-hand' (x16)
                        'held-in-two-hands' (x2)
                        'held-in-one-plus-hands' (x2)
                        'wornbelt' (x1)
                        'worn' (x1)
                        'worncloak' (x1)
                [uses] : object {Book 1 - Stage Fright.items.[].system.uses}
                    autoDestroy : boolean {Book 1 - Stage Fright.items.[].system.uses.autoDestroy} (2 different values)
                        True (x5)
                        False (x1)
                    max : integer {Book 1 - Stage Fright.items.[].system.uses.max} (same value: 1)
                    value : integer {Book 1 - Stage Fright.items.[].system.uses.value} (same value: 1)
            type : string {Book 1 - Stage Fright.items.[].type} (12 different values)
            [_stats] : object {Book 1 - Stage Fright.items.[]._stats}
                compendiumSource : string {Book 1 - Stage Fright.items.[]._stats.compendiumSource} (128 different values)
            [flags] : object {Book 1 - Stage Fright.items.[].flags}
                pf2e : object {Book 1 - Stage Fright.items.[].flags.pf2e}
                    linkedWeapon : string {Book 1 - Stage Fright.items.[].flags.pf2e.linkedWeapon} (11 different values)
    name : string {Book 1 - Stage Fright.name} (all different values)
    system : object {Book 1 - Stage Fright.system}
        [abilities] : object {Book 1 - Stage Fright.system.abilities}
            cha : object {Book 1 - Stage Fright.system.abilities.cha}
                mod : integer {Book 1 - Stage Fright.system.abilities.cha.mod} (7 different values)
                    3 (x5)
                    5 (x3)
                    8 (x3)
                    0 (x3)
                    -3 (x1)
                    6 (x1)
                    2 (x1)
            con : object {Book 1 - Stage Fright.system.abilities.con}
                mod : integer {Book 1 - Stage Fright.system.abilities.con.mod} (7 different values)
                    5 (x7)
                    6 (x3)
                    1 (x2)
                    0 (x2)
                    8 (x1)
                    3 (x1)
                    2 (x1)
            dex : object {Book 1 - Stage Fright.system.abilities.dex}
                mod : integer {Book 1 - Stage Fright.system.abilities.dex.mod} (7 different values)
                    4 (x5)
                    5 (x4)
                    6 (x3)
                    2 (x2)
                    7 (x1)
                    3 (x1)
                    0 (x1)
            int : object {Book 1 - Stage Fright.system.abilities.int}
                mod : integer {Book 1 - Stage Fright.system.abilities.int.mod} (7 different values)
                    3 (x5)
                    5 (x4)
                    2 (x3)
                    0 (x2)
                    -4 (x1)
                    4 (x1)
                    -3 (x1)
            str : object {Book 1 - Stage Fright.system.abilities.str}
                mod : integer {Book 1 - Stage Fright.system.abilities.str.mod} (8 different values)
                    6 (x5)
                    8 (x3)
                    4 (x2)
                    0 (x2)
                    -5 (x2)
                    1 (x1)
                    7 (x1)
                    2 (x1)
            wis : object {Book 1 - Stage Fright.system.abilities.wis}
                mod : integer {Book 1 - Stage Fright.system.abilities.wis.mod} (7 different values)
                    4 (x9)
                    7 (x2)
                    2 (x2)
                    6 (x1)
                    5 (x1)
                    3 (x1)
                    0 (x1)
        attributes : object {Book 1 - Stage Fright.system.attributes}
            ac : object {Book 1 - Stage Fright.system.attributes.ac}
                [details] : string {Book 1 - Stage Fright.system.attributes.ac.details} (same value: '')
                value : integer {Book 1 - Stage Fright.system.attributes.ac.value} (9 different values)
                    33 (x5)
                    34 (x3)
                    27 (x3)
                    30 (x3)
                    29 (x2)
                    31 (x1)
                    24 (x1)
                    32 (x1)
                    0 (x1)
            [allSaves] : object {Book 1 - Stage Fright.system.attributes.allSaves}
                value : string {Book 1 - Stage Fright.system.attributes.allSaves.value} (4 different values)
                    '' (x14)
                    '+1 status to all saves vs. magic' (x1)
                    '+1 status to all saves vs emotion effects' (x1)
                    '+2 status to will vs. controlled' (x1)
            hp : object {Book 1 - Stage Fright.system.attributes.hp}
                details : string {Book 1 - Stage Fright.system.attributes.hp.details} (3 different values)
                    '' (x18)
                    'regeneration 40 (deactivated by mental, orichalcum, or spirit)' (x1)
                    'void healing' (x1)
                max : integer {Book 1 - Stage Fright.system.attributes.hp.max} (16 different values)
                temp : integer {Book 1 - Stage Fright.system.attributes.hp.temp} (same value: 0)
                value : integer {Book 1 - Stage Fright.system.attributes.hp.value} (16 different values)
            [adjustment] : string {Book 1 - Stage Fright.system.attributes.adjustment} (same value: 'elite')
            [emitsSound] : string {Book 1 - Stage Fright.system.attributes.emitsSound} (same value: 'encounter')
            [hardness] : integer {Book 1 - Stage Fright.system.attributes.hardness} (2 different values)
                0 (x2)
                17 (x1)
            [immunities] : array<object> {Book 1 - Stage Fright.system.attributes.immunities}
                Length: min=1 max=7
                Value type: object {Book 1 - Stage Fright.system.attributes.immunities.[]}
                    [exceptions] : array<> {Book 1 - Stage Fright.system.attributes.immunities.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Book 1 - Stage Fright.system.attributes.immunities.[].type} (14 different values)
            [resistances] : array<object> {Book 1 - Stage Fright.system.attributes.resistances}
                Length: min=0 max=3
                Value type: object {Book 1 - Stage Fright.system.attributes.resistances.[]}
                    doubleVs : array<string> {Book 1 - Stage Fright.system.attributes.resistances.[].doubleVs}
                        Length: min=0 max=1
                        Value type: string {Book 1 - Stage Fright.system.attributes.resistances.[].doubleVs.[]} (same value: 'non-magical')
                    exceptions : array<string> {Book 1 - Stage Fright.system.attributes.resistances.[].exceptions}
                        Length: min=0 max=3
                        Value type: string {Book 1 - Stage Fright.system.attributes.resistances.[].exceptions.[]} (4 different values)
                            'force' (x2)
                            'ghost-touch' (x2)
                            'vitality' (x1)
                            'void' (x1)
                    type : string {Book 1 - Stage Fright.system.attributes.resistances.[].type} (5 different values)
                        'all-damage' (x2)
                        'bludgeoning' (x1)
                        'piercing' (x1)
                        'poison' (x1)
                        'acid' (x1)
                    value : integer {Book 1 - Stage Fright.system.attributes.resistances.[].value} (3 different values)
                        15 (x3)
                        10 (x2)
                        5 (x1)
            [speed] : object {Book 1 - Stage Fright.system.attributes.speed}
                otherSpeeds : array<object> {Book 1 - Stage Fright.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=1
                    Value type: object {Book 1 - Stage Fright.system.attributes.speed.otherSpeeds.[]}
                        type : string {Book 1 - Stage Fright.system.attributes.speed.otherSpeeds.[].type} (3 different values)
                            'fly' (x6)
                            'climb' (x2)
                            'burrow' (x1)
                        value : integer {Book 1 - Stage Fright.system.attributes.speed.otherSpeeds.[].value} (6 different values)
                            40 (x3)
                            30 (x2)
                            15 (x1)
                            10 (x1)
                            20 (x1)
                            25 (x1)
                value : integer {Book 1 - Stage Fright.system.attributes.speed.value} (7 different values)
                    25 (x5)
                    40 (x4)
                    30 (x3)
                    0 (x2)
                    10 (x1)
                    15 (x1)
                    20 (x1)
            [stealth] : object {Book 1 - Stage Fright.system.attributes.stealth}
                details : string {Book 1 - Stage Fright.system.attributes.stealth.details} (3 different values)
                    '<p>(trained)</p>' (x1)
                    '<p> (expert)</p>' (x1)
                    '<p>(master)</p>' (x1)
                value : integer {Book 1 - Stage Fright.system.attributes.stealth.value} (3 different values)
                    21 (x1)
                    32 (x1)
                    28 (x1)
            [weaknesses] : array<object> {Book 1 - Stage Fright.system.attributes.weaknesses}
                Length: min=1 max=1
                Value type: object {Book 1 - Stage Fright.system.attributes.weaknesses.[]}
                    exceptions : array<> {Book 1 - Stage Fright.system.attributes.weaknesses.[].exceptions}
                        Length: min=0 max=0
                        Value type: empty
                    type : string {Book 1 - Stage Fright.system.attributes.weaknesses.[].type} (5 different values)
                        'cold-iron' (x1)
                        'slashing' (x1)
                        'holy' (x1)
                        'vitality' (x1)
                        'mental' (x1)
                    value : integer {Book 1 - Stage Fright.system.attributes.weaknesses.[].value} (2 different values)
                        10 (x3)
                        15 (x2)
        details : object {Book 1 - Stage Fright.system.details}
            [blurb] : string {Book 1 - Stage Fright.system.details.blurb} (11 different values)
            [languages] : object {Book 1 - Stage Fright.system.details.languages}
                details : string {Book 1 - Stage Fright.system.details.languages.details} (5 different values)
                    '' (x13)
                    'Can\'t Speak any Language, Telepathy 300 feet' (x1)
                    'telepathy 100 feet' (x1)
                    'telepathy 100 feet, universal language' (x1)
                    'Can\'t Speak' (x1)
                value : array<string> {Book 1 - Stage Fright.system.details.languages.value}
                    Length: min=0 max=7
                    Value type: string {Book 1 - Stage Fright.system.details.languages.value.[]} (14 different values)
            level : object {Book 1 - Stage Fright.system.details.level}
                value : integer {Book 1 - Stage Fright.system.details.level.value} (7 different values)
                    13 (x5)
                    14 (x3)
                    8 (x3)
                    12 (x3)
                    10 (x3)
                    11 (x2)
                    9 (x1)
            [privateNotes] : string {Book 1 - Stage Fright.system.details.privateNotes} (same value: '')
            [publicNotes] : string {Book 1 - Stage Fright.system.details.publicNotes} (10 different values)
                '' (x7)
                '<p>Sentries patrol the outskirts of a girtablilu communities, watching for external threats like desert drakes, blue dragons, or adventuring parties set on reckless exploration of the girtablilus\' sacred site.</p>
            <hr />
            <p>Girtablilus are desert-dwelling guardians with the upper bodies of muscular humanoids and the lower bodies of massive scorpions. They are most often found defending ancient temples and religious artifacts with zealous fervor. Some believe they were created by a long-dead god millennia ago to act as guardians, but girtablilus consider the subject of their origin taboo and refuse to address the theory.</p>
            <p>Because girtablilus accept a wide range of religions and belief systems, some outsiders believe they also worship their own ancient pantheon. Instead, girtablilus exclusively revere and protect sites dedicated to deities considered lost to civilization. In this way, they act as preservers of holy practices that have otherwise been forgotten beneath the desert\'s shifting sands.</p>
            <p>Though girtablilus are used to explorers seeking entrance to the sites they defend, they might welcome those who earnestly wish to learn or offer reverence. A few even proudly share their beliefs with others, eager for the opportunity to preach to someone new. But girtablilus show no mercy to those who attempt to desecrate the sites and objects of their worship, or to those who would violate the tenets of their faith.</p>
            <p>Girtablilus are skilled fighters who keep trained giant scorpions as pets, and they remain unmatched when it comes to fighting in the desert. They require relatively little food or water, and they rely on their stamina to outlast their enemies. When necessary, they can stalk their quarry for days or even weeks, coordinating with their pets to drive their prey in circles. Once exhausted, few foes can stand up to a girtablilu\'s physical prowess-or their deadly venom.</p>' (x2)
                '<p>Azarpals resemble bipedal hogs with wide-tusked mouths, bloated bellies, and long, bristly tails. They can store food in their multiple stomachs for long periods of time, slowly infusing it with a signature poison that causes those afflicted to sweat profusely and succumb to intense nausea.</p>
            <p>Azarpals love spreading discontent via poisoned food. They delight in traveling caravan routes, disguised as merchants, constantly sampling regional cuisines, and choosing their favorites for stomach storage and poison infusion. Then, upon reaching a land where the dish is rare or sought after, they find a place to leave the meal out for an unwary traveler. They might also find a way to introduce the poisoned meal to a tavern or restaurant and hang back to watch the resulting fun.</p><h2>Removing Azarpal Poison</h2><p>Once an item of food or drink has been laced with azarpal poison, it can be detoxified through the use of a cleanse cuisine spell or by spending an hour using alchemical supplies to nullify the poison. This latter option requires access to an alchemical lab and a successful Crafting check against the azarpal\'s poison save DC.</p>' (x1)
                '<p>The highest position of authority in a girtablilu community is the group\'s religious leader. This sacred duty requires years of study, meditation, and dedication to awaken a mystical font of divine magic within the girtablilu. These seers ensure that every action taken by the community falls in line with even the most obscure dogma of their tradition, and they don\'t hesitate to turn their fury on members of their own community who violate their mandates.</p>
            <hr />
            <p>Girtablilus are desert-dwelling guardians with the upper bodies of muscular humanoids and the lower bodies of massive scorpions. They are most often found defending ancient temples and religious artifacts with zealous fervor. Some believe they were created by a long-dead god millennia ago to act as guardians, but girtablilus consider the subject of their origin taboo and refuse to address the theory.</p>
            <p>Because girtablilus accept a wide range of religions and belief systems, some outsiders believe they also worship their own ancient pantheon. Instead, girtablilus exclusively revere and protect sites dedicated to deities considered lost to civilization. In this way, they act as preservers of holy practices that have otherwise been forgotten beneath the desert\'s shifting sands.</p>
            <p>Though girtablilus are used to explorers seeking entrance to the sites they defend, they might welcome those who earnestly wish to learn or offer reverence. A few even proudly share their beliefs with others, eager for the opportunity to preach to someone new. But girtablilus show no mercy to those who attempt to desecrate the sites and objects of their worship, or to those who would violate the tenets of their faith.</p>
            <p>Girtablilus are skilled fighters who keep trained giant scorpions as pets, and they remain unmatched when it comes to fighting in the desert. They require relatively little food or water, and they rely on their stamina to outlast their enemies. When necessary, they can stalk their quarry for days or even weeks, coordinating with their pets to drive their prey in circles. Once exhausted, few foes can stand up to a girtablilu\'s physical prowess-or their deadly venom.</p>' (x1)
                '<p>A mass of undulating tendrils and nerves, furnericos stalk sewer systems below large cities, reveling in the filth and rotting detritus created by those who dwell above the middens and sumps they call home. Fortunately for sanitation workers and other civil servants who ply their trade in sewer tunnels, furnericos are exceedingly rare and solitary. Their power is such that once one moves into a sewer system, it\'s often easier for urban planners to simply abandon that section to the monster and rebuild around it. A furnerico left to its domain like this is generally content to remain—as long as the filth keeps flowing.</p>
            <p>Furnericos are asexual, spawning a single offspring as they expire from natural causes. One that dies by violence does not perpetuate its kind, presenting a vexing question to sages: where do these creatures come from, and why haven\'t they gone extinct over the ages?</p><h2>Cultist Creations</h2><p>The answer to "where are furnericos from?" is known by only a few, for it lies with the faithful of the parasite god Ghlaunder. These cultists use obscure rites to create furnericos from the very filth the monsters wallow in. Ghlaunder worshippers often do so to create powerful guardians for their hidden temples; furnericos created in this manner instinctively treat worshippers of Ghlaunder as allies... a trait not shared by those born from a prior furnerico, and a lesson many Ghlaunder cultists only learn moments before their death after assuming otherwise from a furnerico found in the wild.</p>' (x1)
                '<p>When a group of diabolists or worshippers of an archdevil come to an ignominious end, their souls can sometimes be caught between life and death, unable or unwilling to pass on to the afterlife due to the humiliation of their untimely deaths. When enough closely-associated worshippers whose souls aren\'t already claimed in existing contracts meet such a fate, the spiritual "weight" of this shame can cause them to merge into a conglomeration of infernally-infused spirits—a hellshadow.</p>
            <p>Hellshadows look like a bank of fire and smoke, yet the flames themselves are made of distorted bodies and faces. Although made of multiple souls, a hellshadow is a singular creature with one mind and typically one goal: to defeat as many enemies of their faith as they can in order to repay the shame of their humiliating deaths.</p><h2>Why Only Hell?</h2><p>The nature of diabolic worship and the strict rules involved are a big part of the psychology of humiliation that causes devil worshippers to become hellshadows. This same mix of conditions is rarer among other fiendish cults, who are more likely to become more common undead after such a death. Non-diabolic– themed hellshadows are all but unknown as a result.</p>' (x1)
                '<p>Desert giants are nomadic humanoids who have dwelled in the world\'s most arid regions since time immemorial. Smaller peoples know that desert giants are the undisputed masters of desert living, and ignorant humans often claim that it is a desert giant\'s unique physiology, like a camel, that enables them to survive without water for 2 weeks. The few desert giants who mingle in the societies of smaller humanoids don\'t bother to dispute such ridiculous rumors.</p>
            <p>In fact, desert giants\' strong cultural traditions play a large part in their ability to prosper in such harsh environs. Desert giant elders encourage their descendants to maintain abstemious lifestyles, particularly with regard to the consumption of food and drink. Alcohol is particularly disdained by desert giants, who view mind-altering diuretics like liquor and ale as dangerous temptations in an environment as unforgiving as the desert. Instead, most desert giants follow a simple vegetarian diet and maintain an incredible internal map of their home region\'s seasonal waterways and oases.</p>
            <p>Their austere habits and intolerance for foolishness have earned desert giants a reputation as being ill-humored and no-nonsense, but many of their communities boast a wide variety of humorous tales in their vast oral histories and legends. Since desert giants\' journeys across the wastes can span weeks or even months at a time, an individual who can make their companions laugh with a witty joke or amusing parable remains a prized member of the community.</p>
            <p>Desert giants stand 15 feet tall, tending toward lean physiques that are ideal for traveling across vast expanses of sand for long sojourns.</p>
            <hr />
            <p>Many kinds of giants lurk in the inhospitable corners of the world, making their homes in unlikely locales ranging from fetid sinkholes and ruined battlefields to mass graveyards and barren badlands.</p>' (x1)
                '<p>An animate dream coalesces from centuries of stray fragments of reverie and dream left behind as slumbering minds drift through the Dimension of Dreams. In most cases, these fragments simply disperse on their own, but when dreamers flee from nightmares back to the waking world, these fragments can take on a supernatural life of their own. They have little reasoning and intent except to seek similar fragments, absorb them, and grow. When enough of them gather together, they merge into a horrific form as an animate dream.</p>
            <p>Individually, animate dreams can hold a wide range of appearances, but most take on rudimentary shapes akin to the living forms of the minds that spawned them. Animate dreams that rise from slumbering humanoids, the most commonly encountered, thus appear humanoid, but with distorted, nightmarish shapes that incorporate additional twisted limbs and frightening features. In these forms, animate dreams find their way out of the Dreamlands and into the waking world, only to discover they have no way of returning and suffer a relentless hunger that only new nightmares can sate.</p>
            <p>An animate dream thrives on the terror fueled by nightmares and fear and uses its supernatural abilities to invoke such feelings in the minds of its victims, cursing its prey by creating a permanent link to that individual\'s dreams. Thereafter, the victim is subjected to all manner of reoccurring nightmares. As the nightmares continue, the victim finds it more and more difficult to remain awake. In the end, the victim plunges into an accursed slumber from which it cannot return. These victims provide the animate dream with the purest form of fear and are its preferred sustenance.</p>
            <p>An animate dream can subsist on the ambient fear generated by regular nightmares, but these lesser fears aren\'t as satisfying, often driving the animate dream to seek out new victims. Left without a source of fear, an animate dream won\'t starve to death, but it will grow increasingly violent and desperate. Famished animate dreams are the ones most often encountered, as they have been forced to abandon subtlety to pursue more blatant methods of harvesting fear. Yet such animate dreams also tend to be the least powerful of their kind. Those who have grown metaphysically fat on fear have generally done so by adopting a specific nightmare theme, such as being buried alive, being swept away by ocean waves, or being consumed by wild beasts. Such animate dreams often have similarly themed innate spells to augment their powers.</p>' (x1)
                '<p>With its mottled green-and-tan rubbery flesh, six short legs ending in two-clawed feet, and three circular mouths arrayed equidistantly around a disk-shaped head crowned by multiple bulbous eyes, the bizarre Darklands-dwelling ockomlire\'s strange appearance blurs the line between aberration and fungus.</p>
            <p>Ockomlires eat magic, and their specialized organs process and release that magic in the form of a mist that saps the willpower of those it touches. Originally created by sekmin occultists as a potent weapon against Azlanti wizards, since the serpentfolk empire\'s collapse thousands of years ago, ockomlires have spread upward through the Darklands. They often lair in sewers or abandoned basements in urban areas, drawn to society\'s use (and waste) of magical energy.</p>
            <p>Ockomlires are quite intelligent but tend to have bland personalities. They\'re fond of verbalizing their observations and experiences, speaking in unsettling piping voices through three mouths; they have a curious penchant for referring to themselves in the third person. They\'ve little interest in having personal names and tend to refer to those they encounter by ancestry instead of name as well.</p><h2>Ockomlire Apathy</h2><p>Because they exude feelings of hopelessness and despair as "waste" from their magical feeding, the ockomlire has become a creature of apathetic detachment. While this affords the ockomlire protection from emotion-based effects, those that do affect them tend to hit hard and actually cause mental anguish. There are thrilling legends of ockomlires laid low by a single bard whose gripping performance simply stirred up enough emotions within the normally distant creatures to cause them rip themselves apart from the inside.</p>' (x1)
                '<p>Rezzelkis are curious-looking beasts native to the deserts of Osirion. Three feet tall at the shoulder and five feet long, rezzelkis are squat, mammalian quadrupeds with tawny red fur, with crystal-studded flat tails, and prehensile anteater-like snouts. Their long, pink tongues are covered with hundreds of tiny, razor-sharp bristles that allow them to rasp through flesh with unnerving ease, even before accounting for the effect of their acidic saliva.</p>
            <p>Rezzelkis are ferociously territorial and quick to attack anyone or anything they regard as intruding upon their territory. Yet they\'re also prone to strange gastronomic obsessions, and if someone can deduce a particular rezzelki\'s favorite food, it\'s possible to become the creature\'s ally by simply providing it regular access to its preferred meals. A specific rezzelki\'s favorite food is always a specific type of creature—some even prefer to dine exclusively on the dry bodies of undead like mummies—but most have a taste for a singular humanoid ancestry. Presented with a potential meal, the rezzelki moves quickly to smash its feast with its wide tail. Then it feeds upon the pulverized remains of the destroyed creature, slurping up battered flesh and powdered bones with a noisy gusto that has earned them a strange nickname in certain circles: "deathlicker."</p><h2>Rezzelki Hunger</h2><p>While a rezzelki can subsist on any sort of pulverized creature\'s remains, they vastly prefer a specific type of creature and can sniff these potential meals out with alarming accuracy. If an encounter doesn\'t specify what a rezzelki\'s favorite foodstuff is, roll 1d6: 1—human, 2—dwarf, 3—elf, 4—kholo, 5—desert giant, 6—mummy. Rezzelkis found in regions other than Osirion certainly develop appetites for other types of creatures, of course!</p>' (x1)
            publication : object {Book 1 - Stage Fright.system.details.publication}
                license : string {Book 1 - Stage Fright.system.details.publication.license} (same value: 'ORC')
                remaster : boolean {Book 1 - Stage Fright.system.details.publication.remaster} (same value: True)
                title : string {Book 1 - Stage Fright.system.details.publication.title} (same value: 'Pathfinder #204: Stage Fright')
            [description] : string {Book 1 - Stage Fright.system.details.description} (3 different values)
                '<p>A loved one, tied to a post with thick ropes, suddenly lurches to life and begins to shriek in anguish as soon as one of the PCs comes within 20 feet.</p>' (x1)
                '<p>The puppets and marionettes in this room suddenly turn to face intruders and come to clattering, unsettling life as the echoing sound of mocking laughter fills the air.</p>' (x1)
                '<p>An @UUID[Compendium.pf2e.conditionitems.Item.Invisible] rune imprinted on the door latch releases a powerful sonic discharge that automatically alerts the guards in area <strong>D6</strong> that intruders are nearby.</p>' (x1)
            [disable] : string {Book 1 - Stage Fright.system.details.disable} (3 different values)
                '<p>@Check[thievery|dc:31] (expert) to remove the small runes carved on the pole that focus the magic, or @Check[occultism|dc:28] (trained) to recognize the occult illusions woven into the trap and disable the underlying magic</p>' (x1)
                '<p>@Check[performance|dc:32] (master) to distract and entertain the haunted puppets and make them forget their anguish and despair, or @Check[religion|dc:35] (expert) to exorcise the haunt; four successes are required to disable it</p>' (x1)
                '<p>@Check[thievery|dc:38] (master) to scratch out the rune without allowing it to activate, or @UUID[Compendium.pf2e.spells-srd.Item.Dispel Magic] (7th rank; counteract DC 31) to counteract the rune</p>' (x1)
            [isComplex] : boolean {Book 1 - Stage Fright.system.details.isComplex} (2 different values)
                True (x2)
                False (x1)
            [reset] : string {Book 1 - Stage Fright.system.details.reset} (3 different values)
                '<p>A cruel welcome trap resets at midnight.</p>' (x1)
                '<p>The haunt deactivates if no living creatures are in area <strong>C2</strong>, then resets 1 minute later.</p>' (x1)
                '' (x1)
            [routine] : string {Book 1 - Stage Fright.system.details.routine} (3 different values)
                '<p>(1 action; illusion, mental, occult, visual) The cruel welcome\'s head lifts, and it gazes at the closest PC within 20 feet; if there are no PCs in range, the trap does nothing, its turn ends, and it deactivates until midnight. The target must attempt a @Check[will|dc:26|traits:illusion,mental,occult,visual] save.</p><hr><p><strong>Critical Success</strong> The PC is unaffected. For the next 24 hours, the PC gains a +4 circumstance bonus to all saving throws against cruel welcome traps.</p><p><strong>Success</strong> The PC recognizes the face of the tormented figure on the pole as that of a loved one, and the anguish of the sight results in @Damage[4d10[mental]] damage. For the next 24 hours, the PC gains a +4 circumstance bonus to all saving throws against cruel welcome traps.</p><p><strong>Failure</strong> As success, but @Damage[(4d10+22)[mental]] damage.</p><p><strong>Critical Failure</strong> As failure, but @Damage[(8d10+44)[mental]] damage, and the PC becomes @UUID[Compendium.pf2e.conditionitems.Item.Stupefied]{Stupefied 1} for 24 hours.</p>' (x1)
                '<p>(1 action) The room\'s puppets and marionettes clatter to life and begin to swarm about the room, throwing rubble at living intruders, stabbing them in the ankles with sharp bits of broken metal, and slashing at them with lashes from long, thin marionette cords. At the same time, other puppets cackle, mock, and pantomime a chosen foe. The haunt uses its action to target one living creature in area <strong>C2</strong>; that creature must attempt a @Check[will|dc:29] save or become @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 1} for 1 round by the mockery (or @UUID[Compendium.pf2e.conditionitems.Item.Slowed]{Slowed 2} on a critical failure); this effect has the emotion and mental traits. At the same time, because the puppets constantly swarm about, they can use the Puppet Attack free action (see below) to attack targets during their turns.</p>' (x1)
                '' (x1)
        [initiative] : object {Book 1 - Stage Fright.system.initiative}
            statistic : string {Book 1 - Stage Fright.system.initiative.statistic} (same value: 'perception')
        [perception] : object {Book 1 - Stage Fright.system.perception}
            details : string {Book 1 - Stage Fright.system.perception.details} (3 different values)
                '' (x15)
                'detect magic' (x1)
                'glutton scent (imprecise) 60 feet' (x1)
            mod : integer {Book 1 - Stage Fright.system.perception.mod} (10 different values)
                24 (x4)
                21 (x3)
                18 (x2)
                23 (x2)
                26 (x1)
                25 (x1)
                22 (x1)
                19 (x1)
                15 (x1)
                20 (x1)
            senses : array<object> {Book 1 - Stage Fright.system.perception.senses}
                Length: min=0 max=2
                Value type: object {Book 1 - Stage Fright.system.perception.senses.[]}
                    [acuity] : string {Book 1 - Stage Fright.system.perception.senses.[].acuity} (2 different values)
                        'imprecise' (x3)
                        'precise' (x1)
                    [range] : integer {Book 1 - Stage Fright.system.perception.senses.[].range} (2 different values)
                        60 (x3)
                        20 (x1)
                    type : string {Book 1 - Stage Fright.system.perception.senses.[].type} (4 different values)
                        'darkvision' (x11)
                        'tremorsense' (x3)
                        'low-light-vision' (x2)
                        'echolocation' (x1)
        [resources] : object {Book 1 - Stage Fright.system.resources}
            [focus] : object {Book 1 - Stage Fright.system.resources.focus}
                max : integer {Book 1 - Stage Fright.system.resources.focus.max} (3 different values)
                    0 (x2)
                    3 (x2)
                    1 (x1)
                value : integer {Book 1 - Stage Fright.system.resources.focus.value} (3 different values)
                    0 (x2)
                    3 (x2)
                    1 (x1)
        saves : object {Book 1 - Stage Fright.system.saves}
            fortitude : object {Book 1 - Stage Fright.system.saves.fortitude}
                saveDetail : string {Book 1 - Stage Fright.system.saves.fortitude.saveDetail} (same value: '')
                value : integer {Book 1 - Stage Fright.system.saves.fortitude.value} (12 different values)
            reflex : object {Book 1 - Stage Fright.system.saves.reflex}
                saveDetail : string {Book 1 - Stage Fright.system.saves.reflex.saveDetail} (same value: '')
                value : integer {Book 1 - Stage Fright.system.saves.reflex.value} (12 different values)
            will : object {Book 1 - Stage Fright.system.saves.will}
                saveDetail : string {Book 1 - Stage Fright.system.saves.will.saveDetail} (same value: '')
                value : integer {Book 1 - Stage Fright.system.saves.will.value} (13 different values)
        [skills] : object {Book 1 - Stage Fright.system.skills}
            [acrobatics] : object {Book 1 - Stage Fright.system.skills.acrobatics}
                base : integer {Book 1 - Stage Fright.system.skills.acrobatics.base} (7 different values)
                    24 (x1)
                    19 (x1)
                    22 (x1)
                    25 (x1)
                    21 (x1)
                    14 (x1)
                    15 (x1)
                [special] : array<> {Book 1 - Stage Fright.system.skills.acrobatics.special}
                    Length: min=0 max=0
                    Value type: empty
            [athletics] : object {Book 1 - Stage Fright.system.skills.athletics}
                base : integer {Book 1 - Stage Fright.system.skills.athletics.base} (6 different values)
                    22 (x3)
                    27 (x2)
                    24 (x1)
                    28 (x1)
                    20 (x1)
                    18 (x1)
                [special] : array<> {Book 1 - Stage Fright.system.skills.athletics.special}
                    Length: min=0 max=0
                    Value type: empty
            [crafting] : object {Book 1 - Stage Fright.system.skills.crafting}
                base : integer {Book 1 - Stage Fright.system.skills.crafting.base} (3 different values)
                    23 (x1)
                    19 (x1)
                    24 (x1)
                [special] : array<> {Book 1 - Stage Fright.system.skills.crafting.special}
                    Length: min=0 max=0
                    Value type: empty
            [deception] : object {Book 1 - Stage Fright.system.skills.deception}
                base : integer {Book 1 - Stage Fright.system.skills.deception.base} (6 different values)
                    27 (x3)
                    24 (x1)
                    22 (x1)
                    20 (x1)
                    18 (x1)
                    21 (x1)
                [special] : array<object> {Book 1 - Stage Fright.system.skills.deception.special}
                    Length: min=0 max=1
                    Value type: object {Book 1 - Stage Fright.system.skills.deception.special.[]}
                        base : integer {Book 1 - Stage Fright.system.skills.deception.special.[].base} (2 different values)
                            24 (x1)
                            23 (x1)
                        label : string {Book 1 - Stage Fright.system.skills.deception.special.[].label} (2 different values)
                            'with entertainer\'s cincture' (x1)
                            'to Impersonate a forgettable background character' (x1)
            [diplomacy] : object {Book 1 - Stage Fright.system.skills.diplomacy}
                base : integer {Book 1 - Stage Fright.system.skills.diplomacy.base} (same value: 22)
                special : array<> {Book 1 - Stage Fright.system.skills.diplomacy.special}
                    Length: min=0 max=0
                    Value type: empty
            [intimidation] : object {Book 1 - Stage Fright.system.skills.intimidation}
                base : integer {Book 1 - Stage Fright.system.skills.intimidation.base} (10 different values)
                    20 (x2)
                    27 (x2)
                    24 (x1)
                    25 (x1)
                    23 (x1)
                    19 (x1)
                    17 (x1)
                    15 (x1)
                    18 (x1)
                    21 (x1)
                [special] : array<> {Book 1 - Stage Fright.system.skills.intimidation.special}
                    Length: min=0 max=0
                    Value type: empty
            [intimidation
            +20] : object {Book 1 - Stage Fright.system.skills.intimidation
            +20}
                [base] : empty
            [occultism] : object {Book 1 - Stage Fright.system.skills.occultism}
                base : integer {Book 1 - Stage Fright.system.skills.occultism.base} (4 different values)
                    24 (x2)
                    19 (x1)
                    12 (x1)
                    23 (x1)
                [special] : array<> {Book 1 - Stage Fright.system.skills.occultism.special}
                    Length: min=0 max=0
                    Value type: empty
            [performance] : object {Book 1 - Stage Fright.system.skills.performance}
                base : integer {Book 1 - Stage Fright.system.skills.performance.base} (same value: 22)
                special : array<object> {Book 1 - Stage Fright.system.skills.performance.special}
                    Length: min=1 max=1
                    Value type: object {Book 1 - Stage Fright.system.skills.performance.special.[]}
                        base : integer {Book 1 - Stage Fright.system.skills.performance.special.[].base} (same value: 24)
                        label : string {Book 1 - Stage Fright.system.skills.performance.special.[].label} (same value: 'with violin')
            [religion] : object {Book 1 - Stage Fright.system.skills.religion}
                base : integer {Book 1 - Stage Fright.system.skills.religion.base} (4 different values)
                    25 (x1)
                    20 (x1)
                    16 (x1)
                    18 (x1)
                [special] : array<> {Book 1 - Stage Fright.system.skills.religion.special}
                    Length: min=0 max=0
                    Value type: empty
            [society] : object {Book 1 - Stage Fright.system.skills.society}
                base : integer {Book 1 - Stage Fright.system.skills.society.base} (4 different values)
                    22 (x1)
                    19 (x1)
                    18 (x1)
                    24 (x1)
                [special] : array<> {Book 1 - Stage Fright.system.skills.society.special}
                    Length: min=0 max=0
                    Value type: empty
            [stealth] : object {Book 1 - Stage Fright.system.skills.stealth}
                base : integer {Book 1 - Stage Fright.system.skills.stealth.base} (6 different values)
                    25 (x3)
                    22 (x2)
                    26 (x1)
                    19 (x1)
                    18 (x1)
                    15 (x1)
                [special] : array<object> {Book 1 - Stage Fright.system.skills.stealth.special}
                    Length: min=0 max=1
                    Value type: object {Book 1 - Stage Fright.system.skills.stealth.special.[]}
                        base : integer {Book 1 - Stage Fright.system.skills.stealth.special.[].base} (same value: 27)
                        label : string {Book 1 - Stage Fright.system.skills.stealth.special.[].label} (same value: 'to Hide in sewage')
                        predicate : array<string> {Book 1 - Stage Fright.system.skills.stealth.special.[].predicate}
                            Length: min=1 max=1
                            Value type: string {Book 1 - Stage Fright.system.skills.stealth.special.[].predicate.[]} (same value: 'terrain:sewage')
            [survival] : object {Book 1 - Stage Fright.system.skills.survival}
                base : integer {Book 1 - Stage Fright.system.skills.survival.base} (4 different values)
                    23 (x2)
                    22 (x1)
                    18 (x1)
                    19 (x1)
                [special] : array<> {Book 1 - Stage Fright.system.skills.survival.special}
                    Length: min=0 max=0
                    Value type: empty
            [thievery] : object {Book 1 - Stage Fright.system.skills.thievery}
                base : integer {Book 1 - Stage Fright.system.skills.thievery.base} (2 different values)
                    24 (x2)
                    22 (x1)
                special : array<> {Book 1 - Stage Fright.system.skills.thievery.special}
                    Length: min=0 max=0
                    Value type: empty
            [thievery
            +22] : object {Book 1 - Stage Fright.system.skills.thievery
            +22}
                [base] : empty
        traits : object {Book 1 - Stage Fright.system.traits}
            rarity : string {Book 1 - Stage Fright.system.traits.rarity} (4 different values)
                'rare' (x7)
                'unique' (x6)
                'common' (x4)
                'uncommon' (x3)
            size : object {Book 1 - Stage Fright.system.traits.size}
                value : string {Book 1 - Stage Fright.system.traits.size.value} (3 different values)
                    'med' (x12)
                    'lg' (x7)
                    'tiny' (x1)
            value : array<string> {Book 1 - Stage Fright.system.traits.value}
                Length: min=1 max=4
                Value type: string {Book 1 - Stage Fright.system.traits.value.[]} (23 different values)
        [statusEffects] : array<> {Book 1 - Stage Fright.system.statusEffects}
            Length: min=0 max=0
            Value type: empty
    type : string {Book 1 - Stage Fright.type} (2 different values)
        'npc' (x17)
        'hazard' (x3)